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Statements by Policy Makers and Media Linking Societal Violence
to Video Games Reinforces Myths and Distracts from Key Issues
Stetson University Professor Helps Lead Effort to Caution Journalists
Against Spreading Misinformation Regarding Violent Video Games
As students across the country get ready to put down their textbooks and pick up video game controllers, some parents may worry because they have heard media reports that violent video games cause real-world aggression. But this link is not based on facts, according to Stetson University Professor, Christopher Ferguson, Ph.D., who has extensively studied violent video games and aggressive behaviors and found there is no evidence to support a correlation.
“For many years, journalists and government officials would point to violent video games as a contributing factor in mass homicides, particularly in cases where the perpetrator is a young male, but this is not supported by the evidence,” said Ferguson. “Most children and teens play video games without exhibiting violent behavior, and spikes in sales of violent video games actually corresponds to decreased rates of violent crime.”
Stetson University Professor, Christopher Ferguson, Ph.D.
Recently, Division 46 of the American Psychology Association (Society for Media Psychology and Technology) released a statement cautioning journalists and government officials against this conclusion. In the statement, Societal Violence and Video Games: Public Statements of a Link are Problematic, Division 46 discusses the lack of evidence to support this connection and that it may distract from addressing issues known to contribute to real-world violence.
Ferguson helped to lead the effort to caution against public statements that conclude a link between violent video game play and perpetrating acts of violence in real-world situations. Ferguson, a clinical psychologist and author of “Moral Combat: Why the War on Violent Video Games is Wrong,” has conducted extensive research on the issue over the past decade and found no evidence to support a correlation.
Division 46 also cautions that identifying violent video games as the cause of violent crime
may distract from addressing issues that are known to contribute to real-world violence such as poverty, lack of treatment options for mental health, and educational and employment disparities. In the statement, Division 46 also provides six recommendations that will assist officials and journalists when informing the public of issues regarding violence and video games.
These recommendations include that public officials and news media avoid stating explicitly or implicitly that criminal offenders were caused by violent media including the use of language such as “it was as if they were playing a video game” or “the offender was obsessed with video games.” The full list of recommendations can be found in the Division 46 statement.